literature

Sarah Husk - The Doctor of Atlas

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Name: Sarah Husk

Age: 24 years old

Gender: Female

Species: Faunus

Symbol: A face covered in bandages, only part uncovered is a single bloody eye.

Inspirations: Hush from Batman and Faust from Shaman King

Occupation: Professional outlaw. She is not only the gang’s medic, she also holds her own little underground clinic, and this is where she does all of her illegal activities.

Cops after you and you need a new face? Come see Sarah Husk, you'll get more that a new nose.

Appearance: Sarah is a beautiful woman and she knows it, often using her looks to her advantage. She is a panther faunus and one of the rarities that has two animal features rather than one. She possesses black ears on her head and has retractable claws in her hands. She has straight black hair that is highlighted red at the ends. She keeps this hair extended slightly below her shoulders. She has chocolate brown eyes that she uses to lure in unsuspecting victims.

Physique wise Sarah is a very fit woman. She takes great care of her body and created her own training regime to shape it exactly how she wanted it without the use of surgeries (though she doesn’t demonize those who choose to use them, she gets paid after all). She is 6 ft tall and has a very lean muscular structure. Mildly not safe for work picture Ok like Victoria couldn’t really find the right words so here is a picture, call me lazy if you want this is what she looks like body wise. Typed in lean physique women and this is the first picture that fit my mental image. 24.media.tumblr.com/d24b021cc8…

Typical dress includes black combat boots, tight black jeans and a grey button up shirt that she keeps buttoned up all the way to her neck. She keeps her left arm covered in loose grey bandages and her right arm has tattoos of storm clouds. She also has more tattoos on both her hands. On her left she has the finger bones on the corresponding finger and on her right she has “life/death” imprinted on her palm.

Accessories are kept at a minimum, the only one she wears all the time is her late mothers wedding ring on her left hand.

On her back she has her final and largest tattoo, a human/faunus skeleton surrounded by a long list of medical facts. At the bottom in much larger letters it says “Bones break. Flesh rots. Minds decay”

History: Sarah had a very… unique childhood. Originally from Vale she had to move a lot both to different kingdoms and the small villages between them. This was because her father was a doctor. But not a typical take two aspirin and call me in the morning doctor, no Mr. Husk was a mob Dr. Sarah would follow him for the majority of her life watching him pull bullets out of scary looking men and turning even more of these men into even scarier looking cyborgs. Sometimes she would watch someone go in only for another person entirely to walk out.

For the first 7 years of her life she never understood what was going on, even thinking that this was a normal thing for people to do. It wasn’t until she was 8 years old that her father decided she was old enough to be told what was going on, about how the things he did was illegal and how the people he worked for were very dangerous. After a very thorough explanation Sarah didn’t react the way he expected her to. He was expecting her to cry, to beg him to run away into a perfect life away from crime. He didn’t expect her to speak the four words that began her life. “Can you teach me?” He nearly cried with pride.

Mr. Husk, a second year Beacon drop out and unlicensed doctor began to teach his daughter everything he knew. From combat to stealing, from placing bones to finding gang hideouts. Sarah loved her father dearly and hung on to every word he spoke as if it was gospel. She was a very quick learner and at 11 years old she started assisting in the “doctor’s office”, even at the discomfort of a few of the criminals who she helped treated. (Would you trust an 11 year old with a scalpel?)

It wasn’t until she reached 14 that she had to start using her combat training. Of course there was the typical small grimm she would slay from time to time when her father bought them from the black market, but it was at this age, when she hit puberty, that all the unsavory individuals her father hung around started to really notice her. Luckily her father foresaw this and taught her how “not” to do a vasectomy…… they quickly learned it was not a good idea to hit on her unless she hit on them.

At the age of 18 she moved to Atlas on her own to start her own operation. She built up her modest little clinic, complete with fake licenses on the wall, and had her father use his connections to spread the word of her set location. After the usual paranoia that all criminals have of newbies died down business started booming. Having a completely neutral doctor in a set location instead of having to find their own traveling doctor was a giant relief to the Atlas underground. It even became an unspoken rule that her clinic was officially a safe zone, where even your biggest enemy was off limits. This clinic is where she met ZEUS, and that is when her life truly began.

Personality: Sarah is a very easy going person, and not at all shy about personal matters and can be very blunt even when she shouldn’t be. She will often focus a lot of her time to making those around her flustered or embarrassed. Her favorite victims of this treatment are Zeke and Victoria simply because they make it too easy. She is also not shy about using her looks to her advantage, extorting favors or getting past stupid guards is made very easy when she undoes a few buttons. Unfortunately for her victims these buttons always go back into place whenever she is finished with them.

She is also a bit sadistic, not really feeling the need to torture people but she certainly doesn’t go out of her way to make others feel pleasant. Often as a joke she will tell someone in her clinic that she will do something that will hurt on 3 only to either do it immediately or between 1 and 2.

Extremely cunning, sadistic, and a bit of a seductress, you can think of her as Cinder if someone gave her a cup of coffee in the morning. (No offence to the voice actress, if it lasted that long then it was obviously the way she was directed to talk, but every line she spoke sounded like she just got out of bed and was still half asleep)

Strength: Following the profession she does Sarah knows every weak point in the humanoid body. Fast on her feet and stronger that she looks, she is not a woman you want to make angry at you, or else you risk the entirety of the Atlas criminal organizations going after you for getting rid of their only shared doctor.

Weakness: Though she was trained thoroughly by her father in how to fight, and she is amazing at fighting humans, Mr. Husk was a second year drop out. When it comes to grimm she can take care of little stuff with ease, most of the time no even breaking a sweat, but anything larger than a Beowolf and she starts to have trouble.

Semblance: Sarah’s pores can release an odorless, colorless, gaseous chemical that can act like an anesthetic. It can cause those near her to feel numb and woozy and with long enough exposure can knock weak people out. If enough is breathed in or if she made it strong enough to begin with the victim won’t even remember something happened. Those with strong wills or strong aura can resist the knock out effect, and somewhat resist the wooziness effect, but no one can escape the numbness in their body.

This air born chemical is destroyed at a steady rate while exposed to Oxygen. While this allows her to use this power without fear of being caught by forensics, it also means that the further away she is from the enemy the weaker the effect will be. This can be used to sneak past guards while they are loopy, get information out of people while they are loopy, and the ability to cut her opponent wide open while dulling the pain, using the fear to her advantage instead of pain.

WEAPON

Name: Inject and Carve.

Inject and Carve are two different weapons that share the same hilt. This hilt can be switched from one to another, but only by Sarah as it reacts to her aura. These two blades are kept within a large black holster that she keep on her back. The blades are kept side by side for easy switching.

Hilt – This hilt was designed to be the only one that could fit these weapons. This was done because of Sarah’s paranoia that someone would steal her things. At leas this way if someone does all they will have is two useless blades and a stump. The hilt has a gun trigger on it that can activate the weapons ability.

Inject – Inject is a store bought rapier (Think of it sorta like Weiss’s rapier to start), gifted to Sarah by her father, that has sense been modded to contain a vial and pressure plate between the blade and hilt (where the revolver on Weiss’s is) and the blade its self has been hollowed out. Basically turning this weapon into a giant durable syringe. The trigger on the hilt is what squeezes the pressure plate thus injecting whatever was in the vial into her victims.

Carve – This is Sarah’s preferred and most powerful weapon. At first it looks like your typical sword but upon closer inspection the blade is actually a giant hacksaw. This weapon may not have the power behind it to break weapons with a single swing, but nothing is getting hit by Carve without getting damaged. Carve has also been hollowed out in the blade, this allows it to act like a rifle when the hilt is attached to it.

History: When learning how to fight with her father she couldn’t seem to choose her own weapon. She was simply too fickle. So Mr. Husk decided to buy her a basic rapier from the local weapons store so she could mod it in the future. And mod it she did.

Carve was later added to her arsenal when she was 15 and decided she needed a better way to leave a lasting impression that she was dangerous. After fighting off the billionth would be assaulter she finally realized how, damage the one thing criminals value more than their life. In most cases, they value power, and so she set up shop and built a weapon capable of damaging that power.
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